In each home’s backyard, you’ll find what was once the garden area, which acts as the initial spawn point in team game modes, as well as a small shed that can be used as cover. Take the staircase, and you’ll find yourself on a landing looking into the remains of a study room, which either leads to a bedroom looking out over the cul-de-sac and a rear balcony with a staircase down to the back lawn. Follow the staircase up to the second level or pass through the kitchen in the rear, which has an exit out to the backyard and another to open attached garage with an alternate route out to the back. Outside of their faded paintjobs superimposed with graffiti, each home has a spacious living room to welcome you in through the front door. The map’s primary feature is the two iconic model homes facing one another on opposite ends of the cul-de-sac: a teal one on the west, which has the iconic Nuketown sign out front, and a yellow one to the east. Decorating the site with graffiti and various junk collected in their travels, they turned this quaint cul-de-sac into a personal desert refuge from a world filled with wars, anxiety, and “The Man.” For 30 years, this Nuketown remained dormant… until in 1984, a group of social misfits travelling through no man’s land discovered the site and made it their home. Nuketown ‘84 is a fast and frenetic 6v6 map set in a nuclear testing ground modeled on an idyllic American neighborhood.Īlthough the layout may look familiar to fans of the original Black Ops iteration of Nuketown, this particular location in the Nevada desert has been designated “Site B.” In 1954, Site B was primed for “the big test,” but a last-minute government budget decision decommissioned the site.
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